rFpro has been designed to be flexible and can be used across every simulation platform type within your organisation. Whether you are using a simple desktop or a fully dynamic Driver-in-the-Loop (DIL) simulator, rFpro can be used throughout your development process.
Head mounted displays (HMD) provide a cost-effective solution to adding large numbers of people into your simulated experiments. This enables a highly immersive, subjective review of your vehicle systems, such as HMI, ADAS or evaluating autonomous functionality with drivers and passengers. The devices are portable, can be used anywhere and require relatively little investment.
Static driving simulator platforms are an entry-level, compact solution enabling engineers to test vehicle systems early in the development programme. This level of platform is often used for preliminary testing of ADAS, chassis systems and …. It is a cost-effective means of enabling engineers to realistically control the vehicle and can be located in typical office environments.
Dynamic motion platforms provide a much higher level of immersion for the driver, providing more accurate reactions and feedback. There are varying levels of dynamic simulators but the highest enable expert drivers to detect the smallest of changes to a vehicle system’s configuration. This type of simulator is often used later in the development process when systems are more mature. A high-end dynamic simulator can be used to develop and assess chassis dynamics, powertrain, ADAS and autonomous functions.
We work with the vendors of all the vehicle-dynamics-capable motion platforms, to offer complete turn-key solutions. Please see our Partners page to link through to our Systems integrators: AB Dynamics, Ansible, Dynisma and MTS.
As the motion platform moves the driver relative to the projection system, rFpro’s Dynamic Eye-Point correction reshapes the graphics in real-time so that they remain optically correct. rFpro also offers both Head-Tracking and Gaze-Tracking solutions.
When matched with Head Tracking, our 3D Stereo solution ensures the stereo separation follows the driver’s head, maintaining the correct distance between the left and right images wherever the driver’s head is facing. A gaze tracking system also allows you to more closely monitor driver behaviour for Human factors, HMI and cabin ergonomics studies.
One of the key benefits to using rFpro is the ability to frontload vehicle engineering, doing more of the development earlier in the process. Using Hardware-in the-Loop (HIL) and Software-in-the-Loop (SIL) simulation enables vehicle sub-systems and their associated software to be thoroughly tested before a physical vehicle exists.
For example, an engineer can drive your vehicle model around a virtual proving ground, race track or public road with those inputs being directly fed directly to a physical powertrain and its associated software using a HIL test rig. The resulting output from the powertrain can then be fed back into the simulation creating a closed loop.
When it’s time to take driver immersion to a fully professional level, rFpro’s complete solution stands clearly above anything else on the market. Multi-channel projector displays can be warped and blended onto your screen with the highest frame rates and lowest latency in mono (2D) or stereo (3D).
rFpro works with screens of all shapes and sizes, from compact 2m radius screens with stereo images to large 6m radius screens being fed by suitably large projectors. Many of our customers typically use 180 to 230 degree cylindrical projection screens, but many tens of channels could be projected onto a screen to create huge resolution, stereo, wrap-around displays.
We work alongside all of the major suppliers of warp and blend calibration products, both hardware and software solutions, to create a single, optically correct image. Automatic and semi-automatic calibration systems ensure your multi-channel images are always perfectly aligned and beautifully blended, edge-over-edge. Our warp and blend is performed on the GPU as the image is rendered, removing the need for a warp and blend box in the video pipeline, further improving latency.
We don’t sell or recommend specific projector hardware, but we have worked on many graphics installations. The key recommendations for projector hardware is to have a high refresh rate (120Hz+), low latency, high resolution (at least HD or UltraHD), high brightness (scaling with screen size) and superior colour reproduction. Most of the simulator-grade projectors now offer automatic or semi-automatic colour matching routines for creating accurate “single image” outputs.